History of SNAG®
Explore the origins of SNAG®! Select one of the dates on the timeline below to see how SNAG® has developed throughout history.
The Snaglodites
The Egyptians
The Moroccans
The Chinese
The Greeks
The Frankciscans
The Aleutian Islands & South Pacific
Joan Of Arc
The Scottish
The Moon
The SNAGheads
The Scottish
In 1643, a rather eccentric Scotsman named Angus McHagus read the unpublished account of Joan Des Lorraine's life. He was intrigued by the ease of her teaching methods and decided to simplify a new game being played by the Scottish-Royalty called golf. He found no logic in advancing a leather ball stuffed with feathers towards a rabbit hole, as it took too long, cost too much and was too difficult to learn. He then decided to use all the principles associated with the game of SNAG™ to mount a cultural revolution. He would have the common man play SNAG™. He decided to use sheep as his targets as they were a symbol of everyday strife. It would also be more fun than golf, as the sheep were continually moving.
He made a deal with Colin McSphereson, the top feather ball maker of his time, to sell him all of his x-out balls (Welsh craftsmen had sewed these balls incorrectly - the feathers were on the outside). This would not work in golf but would suit his ideas perfectly.
He coerced a group of shepherds who were fascinated with golf but realized that they could never financially afford to play, to try SNAG™. He held classes outside Glasgow on the "Bonnie Hill," a quiet, slightly inclined place used for sheep grazing (Snow Skiing would later adopt this concept.) He taught them in somewhat confusing Scottish commands like, "I want you to hit it (the ball) at ewe." (This was later referred to as the Scottish who's on first). He brought in a piper to help them develop rhythm (This probably explains why the Scots had a slight hitch in their swings). His methods were very successful.

All the common people who played SNAG™ were delighted. The Royalty on the other hand, had become frustrated with commoners having more fun than them, and convinced the King, Colin of Doubtfire, to outlaw its play. The people, led by William the Hacker, revolted. The King reluctantly reversed his decision and declared SNAG™ the official game of the people. Tournaments would originate from the taverns and leagues were formed including almost everyone. The tavern players created and indoor version for the cold nights called Snarts (They used a sheep fleece with circles and point values). The people rejoiced and made McHagus a household name. They even named a breakfast food after him.
Angus died in 1708 and with him, the wonderful game that the people loved. Golf became popular again in Scotland as more land was dedicated to seaside courses with the promise of tourism, but never played with the fun and ease of SNAG™.
The game would not be played anywhere in the world for almost two centuries. Many wars would be fought, new lands discovered and games created before and during the Recreational Revolution of 1960. During this revolution, new ways for people to spend time in physical activities or games were created. Many of the activities and games involved running and jumping. Athletic people participated, but not everyone was having fun. They just needed something to completely satisfy their recreational needs. Bits and pieces of the modern day SNAG™ were evolving but the total package would not surface for another century.